Bianca Beauchamp
Bianca Beauchamp
Drawing \ Figure | 12/25/07 @407 |
Manifestant |
critiques (13) |
views (1560)
Do not copy, modify, distribute or sell the whole or parts of the image above without permission of the creator. More.
Description
ToolsGraphite
11x14 Bristol Vellum 100lb (260g/m)
Photoshop (digital border, watermark signature, and contrast accuracy
Inspiration ATM
Background TV noise
Scription
It has been nearly 15 years since I've done anything in graphite. More than a year ago,
The model is fetish queen Bianca Beauchamp. I used this particular image of her, not only because I have a hot crush on her, but the contrast and theme suited me on practicing. You will be linked below to the original working ref.
Though it is not important, approximate time: 7-9 hours.
Critiques
I know where my mistakes are at. I, unfortunately, tried a technique that SHOULD HAVE been done BEFORE nearing completion, so I scratched-up the piece pretty bad. I'm noticing, even though I gridded the piece, that her face came out oblong (something I notice even in my older pieces) and her shoulder/arm thinner. Maybe this should be incorporated into my "calling card" since it appears that all my pieces tend to stretch themselves out? I'm not seeing it in the scanned image, but I'm seeing it on the board itself.
I darkened her right eye (to our left) too much, messing up the eyelashes. What I like is that her dark irises are lightened to emphasize more contrast in the piece. I still need to work hard on hair. Perhaps, less smudging for shadowing in all aspects. My darks aren't dark enough, and my lights not light enough. Seems that every time I darken something, the next day it appears light, no matter how many layers of 8B I apply. The scan you see is as close to IRL I can get it.
What I've learned: I believe I need to begin drawing with the grid intact and complete the piece square-by-square. I've noticed many graphite artists doing this, but not quite sure if this is my type of technique. Perhaps for accuracy, but not sure if that's what I exactly want. I'm the type that, once the imagination goes rampant, I will ignore a pose and want to run more objects throughout the piece. I'll see with the next piece, which will be highly experimental, and using a willing model, Lisa Hellen. Also, I've learned that sandpaper can play a critical part in the making of my pieces, IF USED BEFORE COMPLETION. I like a grungy, rustic look... something I've been wanting to imitate that I've done digitally. Now, I believe I've found the way.
Still a learning process, but I'm pushing the next one to access my imagination into the posed piece.
Danke for looking.
Vote statisticsRecent: 0 votes, 0 pointsTotal: 11 votes, 87 points |
Cast your voteYou have to be logged in to voteVoting? Read the faq |
OptionsNone |
Additional Downloads
Original [300x451 px] [20.9k] |
Comments (13)
Comment
To write a comment you need to be logged in
If you're not a registered member, click here to sign up.Reviews (0) beta
Write a review
To write a review you need to be logged in
If you're not a registered member, click here to sign up.Search the site
Got an idea to make this page better? Report it!
Copyright © 2000-2008 All rights reserved
Read the Terms of use and Privacy Statement.
This site is a property of Brothers in art For more information and support, contact .
Copyright © 2000-2008 All rights reserved
This site is a property of Brothers in art For more information and support, contact .



12/25/07 @639
Maybe u could add a little more black (more contrast) IMO
12/25/07 @931
12/26/07 @166
12/26/07 @208
12/26/07 @225
12/27/07 @039
12/27/07 @066
Danke.
And, as I had mentioned in my scription, I tried to apply layer after layer of 8B and it still dulled-out. Ticks me off. I'm hoping it doesn't do that on the next one.
Daykan, Windfall, proteque, purplerose
Danke, all!
The eyes tend to be getting the most comments on, even at work. I'm told she's "scary" and "spooky", mainly because of her eyes. Well... I'm glad it turned out that way.
Viatyr
Trust me, I thought of "cheating" like that, by manipulating in PS, but I wanted everyone to see it as closely to IRL as I see it. I'm in no way wanting to claim to be better than what I truly am. Hell, I'm trying to imitate the style that I use in digital painting, but that will take some time. Right now, just practice and experimentation. I'm riding the bicycle all over again.
Thanks to all for your comments! It's gladly appreciated, more than you can ever imagine.
12/27/07 @091
Carlos
12/27/07 @102
but there are some thinks with anatomy
so her left eye seems to be a littl to far on the right outside
12/27/07 @127
Good texturing in her face and hair.
12/27/07 @182
Danke! Even if you were being a smart-ass with the "scary" comment.
thomasM, herrwestphal
I'm not interested at all with the anatomy. I would like to make things realistic, yes, but... with an otherworldly facade, if that makes any sense. This was just a practice piece to get back into the thick of things and learn how to shade all over again. I guess it's hard to explain since no one here has really seen my more "bizarre" stuff. As things progress (and fall within a PG-13 realm for GFX), you will see what I'm saying. Most of the stuff I will be doing is NC-17. But, the next two I will be doing should be acceptable to place here.
Thanks again for the comments and support.
12/27/07 @867
great work!!
12/31/07 @882